void setup() { size(400, 400, P3D); } void draw() { background(255); translate(500, 200); noStroke(); fill(0); beginShape(); vertex(-236.06598,17.797005); bezierVertex(-240.068,17.797005,-244.21799,16.019005,-248.21997,12.016006); bezierVertex(-256.373,3.864006,-260.52496,-13.333992,-260.52496,-34.975998); bezierVertex(-260.52496,-49.354996,-259.04297,-66.105995,-249.99997,-75.0); bezierVertex(-246.44296,-78.558,-242.58896,-80.187996,-238.73398,-80.187996); bezierVertex(-236.00497,-80.187996,-233.34299,-79.40399,-230.91199,-77.95); vertex(-230.91199,-85.646996); bezierVertex(-233.008,-86.24899,-235.22299,-86.562,-237.54898,-86.562); bezierVertex(-256.524,-86.562,-268.236,-65.659996,-268.236,-31.120995); bezierVertex(-268.236,1.640007,-257.858,24.02501,-236.957,24.02501); bezierVertex(-234.858,24.02501,-232.845,23.743011,-230.914,23.206009); vertex(-230.914,16.827011); bezierVertex(-232.555,17.450005,-234.27899,17.797005,-236.06598,17.797005); endShape(); }